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+ | Candy is a ubiquitous presence, | ||
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+ | One of the most notable examples on the use of candy in gaming is its appearance in match-3 games. The Gem-Swap trilogy, for instance, includes colorful, gemstone-like candies in shimmering hues. These candies, in the form of rubies, peridots, and tourmalines, | ||
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+ | The use of candy in Bejeweled reflects a subcultural phenomenon in the 1980s and 1990s. Brands like Swedish Fish and Haribo flooded the market with candies so vibrant they defied the boundaries of the human visual spectrum. These candies speak directly to the nostalgia that many gamers attach to classic games. | ||
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+ | In other games, candy serves as a metaphor for power or energy. The Final Fantasy series features a healing item called the ' | ||
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+ | Not all candies in gaming are triumphant or positive interpretations, | ||
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+ | A close look at the cultural significance of candy in gaming reveals a rich tapestry of meanings tied to mass market appeal, nostalgia, and even visceral experience. At its core, candy, in various forms, has evolved to encapsulate a broad spectrum of emotions in gaming contexts - playfulness, | ||
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+ | (Image: [[https:// |